Wednesday, October 29, 2014

iPhone to Bluestacks

Clan:

Had two separate issues that I wanted to post about in case either ever are a problem for you.

Multiple Villages on 1 Game Center account:
On my Mac Game Center, we have 3 kids and myself that share one Game Center account.  Since multiple folks shared one Game Center, every time I loaded the game, it would say "Do you want to Download Derhub's Town Hall 3 game.

Since I had used this account "off the grid" for a year, and had progressed to TH8, I didn't want to lose all of the progress and was fearful that once I replaced the phone, I would lose the village.  About a month ago, I simply logged out of Game Center on Clash of Clans and it never asked me again about loading the TH3 village.

On a gamble, I created another Game Center account on my iPhone and logged into that account on my TH8 village.  That solved the issue and I now have two separate villages that I can log into with any Apple Device.

Playing iPhone/iPad CoC on PC:
For a few reasons, I have made the decision to play my village on PC for a few advantages.  Much of the internet data stated that you couldn't link a village beyond TH4-6 and keep everything.  With my two apple accounts, I linked those to my PC using bluestacks flawlessly.

In the bluestacks settings, I have two separate accounts and can flip between the two villages.  Since my villages have progressed to a point where the only items I have left to upgrade cost in excess of 2.0 million resources each, it is great to have options to be online consistently so I avoid the raids.  Anytime I get close to 3.0 MM gold or 1.5MM elixir, I undoubtedly get raided like crazy.

Just a thought for the apple users struggling with movement.  If you have any issues or questions, shoot me a message.

D-Hub

Tuesday, October 28, 2014

Review of TH7 Dragon Strategy

Against Town Hall 7 Players
Taking down TH7 players with 10 Dragons is pretty straightforward. Players may or may not need spells; you will only need spells if you have level 1 Dragons and the enemy player has maxed out Air Defense towers. If the enemy player has maxed out their Air Defense towers, all you have to do is build 3x LIghtning Spells. Use the three LIghtning Spells on one of the Air Defense towers, destroying it (Lightning Spells do need to be level 3 or higher for this purpose).

With only one Air Defense left, you can place your 10 Dragons practically anywhere on the map and get an easy 100% clear. Place them in the same area of the map, but spread them out a little bit in order to reduce the effects of splash damage.

The issue with Dragon attacks is that they can sometimes run around the outside of the base.  To prevent this, drop one dragon on two buildings with a building separating them.  95% of the time, those two dragons will clear buildings from that side and then you send in the remaining dragons right in the middle.  In the picture shown, you would drop 1 dragon at the elixir collector and one at the laboratory.  Once they take out those buildings, they typically will move outside the base taking the rest of the those buildings.  All you do is drop the remaining 8 dragons right on the gold mine left by itself.  Those 8 dragons will then drive right through the base.

Here is a link to a video demonstration or you can watch replays from prior war.
TH7 Dragon Strategy Video

Against Town Hall 8 Players
Town Hall 8 players can be cleared with 3 Stars by TH7 players using Dragons, but certain conditions need to be met for this to be reliable. FIrst off, it helps significantly if the TH7 player has level 2 Dragons. A Dragon in the Clan Castle is very useful as well, but not necessary. The preferred combination of spells is two Rage Spells and one Healing Spell.

In addition to leveling up Dragons, it helps significantly if the TH8 player does not have maxed out Air Defense towers or has poorly positioned Air Defense towers. Level-wise, if the average level of Air Defense tower is less than 4 (Air Defense towers turn black at level 4, so level 4+ are easy to spot), that is a good sign. If all 3 towers are level 4 or higher, that is a bad sign.
If the towers are either on the edge of the base or clustered together, level of the enemy tower may be irrelevant. Clustered towers are susceptible to a Rage Spell + Healing Spell combination, where a few Dragons can rip down multiple towers while being healed.

Placement of Dragons is very important when attacking TH8 players (as opposed to TH7 where it is significantly easier). First, choose the side of the base you want to attack. It is best to start your attack within range of the most Air Defense towers or near the highest-level tower. Initially, drop two Dragons, about two structures apart on the perimeter of the base where you want to attack. These Dragons likely will not actually participate in the main attack, and instead will travel along the perimeter of the base, picking off external structures. This is intended, as you do not want the bulk of the Dragons to travel along the outside of the base but instead head towards the center. The Barbarian King can aid in this function as well.

As soon as the two initial Dragons take out a few perimeter buildings, drop your remaining 8 Dragons. They should now head towards the center of the base with all the perimeter structures destroyed. Drop a Rage Spell somewhat deep into the center of the enemy’s base; this will speed up the Dragon’s clearing into the enemy’s base and should result in the destruction of at least one Air Defense tower. As the Dragons core towards the Town Hall or a cluster of high health buildings (storages), drop your second Rage Spell. Drop the Healing Spell as needed on low-health Dragons – this will vary on a battle-by-battle basis. Check the video guide for more details on healing spell placement.

With enough practice, you will find the 10 Dragon army can reliably 100% clear many TH8 bases. Many enemy players neglect leveling up their Air Defense towers while having high level walls and other towers. These bases are great for Dragon-based attacks; you will get a large resource reward and your clan will be happy you cleared a tough opponent with 3 stars.

Sunday, October 26, 2014

Attack Strategy

Clan:

We now have an attack strategy page on the blog.  Most of this information was pulled from other sources and filled in with personal experience.  My preference would be to have us flesh this out as a group and add tweaks to each TH levels attack plan.  As it grows, we will break it into subsections for each TH Level.

Any suggestions are welcome and I look forward to having input from the leaders and rest of the clan.

Let's get back on a winning streak.

D-Hub

Thursday, October 23, 2014

War vs. Urben Nation

Clan:

We scraped and clawed out another win with our highest star total yet against a very difficult opponent.  A few notes from the war:

1) Giants are extremely effective but we have a lot of folks sending them in and doing one of two things.

First, many times, we are sending in the wallbreakers right behind the giant and they are getting shredded by splash defenses.  Please drop wallbreakers a half inch away from giants to prevent this.  Keep in mind that the AI sends wallbreakers preferentially to 3 walls connected.

Secondly, we are often times dropping a giant and healer before the air defense is taken down.  If you have to wait, it is better to have the healer for most of the battle versus 10 seconds.  Try to be patient on healer drops.

2) Traps tore us up in this war, myself included.  If possible, check for traps before sending the fleet.  This is especially critical for Bacon attacks.  It is worth losing 2-3 barbs to find a giant bomb or spring trap versus losing 10+ hogs.

Let's step up against a tough opponents!

Good luck guys,
D-Hub

Clan Strategy for telugu nawabs

Clan:

We are facing a substantially superior opponent based upon Town Hall Level.  Our average TH level is 6.9 compared to their average TH Level at 7.2.  In addition, they have a TH10 and 7 TH9s so expect massive War Castle Troops.

To maximize our chances to win this war, please follow the strategy set forth below.

1) Clan Attack #1:  If you are base ranked 31-35 (B4 Mercenary, psychx86, ragecage, diarmuid and Rudolph) please use attack #1 to attack the opponent base with the same rank.

a) please have spells ready and appropriate clan castle troops, if you have any questions, please ask.

2) Clan Attack #2: Once Attack #1 finishes, Bridge 4 Bases 10-30, please attack 5 base ranks below your level.  If you are base 10, add 5 to your rank and attack that base.

     - Base 12 attacks Base 17, Base 20 attacks Base 25, etc.
     - If the  Base 5 below you has been 3 starred, attack the next lowest Base that isn't 3 starred.

3) Clan Attack #3: Bases 1-9 will attack five spots below their level looking for 3 star guarantee.  If the base 5 below their rank is 1 or 2 starred, decide on maximum stars.  Either choose the lower 1 star that you can clear at 3 stars or the higher base you are confident you can 2 star.

4) Clan Attack #5: All bases will attack lowest zero or one star base to nail 3 stars.

We need 92 stars to win this war.  It is CRITICAL to 3 star bottom 25 bases.  If you have questions, please ask.

For this to work, the Bridge Four basis ranked 10-35 must get on the war early and nail that first attack.  Again, if you have questions, don't hesitate to ask.

D-Hub ( Darren)